Windows Insider Version: 16241
Unity Version: 5.6.1p1 MRTP9
Visual Studio: Community 2017
- Mixed Reality Portal works fine
- Acer Headset shows Cliff House perfectly
- No errors or anything shown on screen
When running a blank scene, I see that my Acer headset is correctly tracking (ie the camera moves when the headset does) but inside the headset is black. If I build a UWP app and run through visual studio it shows up correctly in the headset.
While it works, this is incredibly inefficient to work with as I want to be able to quickly make changes within the editor, hit play and flip the visor down to see the results. Is this the intended workflow or am I doing something wrong in Unity?