I have 2 Acer headsets. I recently purchased a ASUS ROG gaming laptop with a NVIDIA 1080 video card (very capable of running mixed reality applications). I also have a desktop with a 1080 card as well. I have been developing on the desktop quite nicely for the last month using one headset so I decided to move my project further with the purchase of the laptop for use with the second headset. I loaded all the software in the laptop and plugged in the new unused headset. The opening scene (the Microsoft mixed reality house) works fine. I did note quite a bit of artifacting in 3D renderings which indicated that the video card is duff (worked through tech support), so I am sending it back. I carried on with the artifacting present on the laptop and when I opened the scene in Unity I noted that it was flickering quite quickly and the Unity editor was giving out the errors:
Failed to update back buffer on holographic camera - renders may become out of sync! Error code: '0x8000000e'
Failed to get rendering parameters for main camera - view transforms may get out of sync! Error code: '0x8000000e'
This fills the 999 buffer quite quickly.
I went back to developing on my desktop using the same headset I had been successfully developing with to date. Everything was fine. Today I opened a scene in Unity and the same thing is happening to this headset and computer as well. I switched headsets and the same thing. I am at a loss as I can't find anything on internet searches. Anyone else seen this? Any suggestions? Is there a technical assistance line I can call?
Thanks!