Hello everyone,
I'm trying to bring the Holographic SDK to MonoGame but I've some problems. The D3D sample contains a lot of informations but it's heavy. I need a more lighter sources to understand how it works.
Basically when you implement a VR SDK such as Oculus Rift or OpenVR, you've the following methods
- Initialize(*d3dcontext)
- GetRenderTargetInfo() // returns the best size
- GetProjectionMatrix(int eye)
- GetViewMatrix(int eye)
- GetMatrix(type) // for controllers by example
- SubmitRenderTargets(leftRT, rightRT)
Of courses there are more methods, but basically that's what we need for an integration into a game engine.
I located some of those methods in the Holographic SDK, but not all. Do you know where to find some docs about that? Or can you explain me few steps please?
Thank you.