Hello everyone,
I've got a compute shader that works on PC (both in Unity Editor and in Windows Store build). The binary blob size is 20608 bytes, 756 instructions.
The problem is that the shader does not run on HoloLens and I cannot figure out exact nature of the difference between HoloLens' and desktop GPUs that prevents it from running.
This certainly cannot be caused by a shader size limitation because I've got another shader with binary size of 30580 which runs successfully on the device.
Can you suggest any way to troubleshoot this kind of problem? Does HL lack support for certain shader bytecode instruction(s)?
Thanks in advance. I have attached the Unity shader code.