We have 2 Hololens with our application installed on both (both master builds from the MS Store). One had the expected FPS of 60 the other was sitting at 30 FPS. On the slow Hololens I reinstalled the application and it was back to 60 FPS. Any ideas on what would cause the FPS to degrade or be different like this? The only thing a bit out of the ordinary is our application does download files and stored them in its appdata, but I wouldn't have thought that would cause a slow-down.
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