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Sharing with UNET:how to share cube position,scale and roation

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Hello, I am working with the Sharing with Unet example,the example produce new game object,but i don't want produce new game object,only want to update cube position,scale and rotation,so i modify playercontroller and attach to cube object.But when i run on two hololens ,it doesn't work.anyone known how to do it,thanks.


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