I'm trying to measure the frame rate of my HoloLens applications built in Unity, and for some reason, I can't turn v-sync off whenever I deploy to either the device or the emulator. I have tried changing it under project settings as well as adding QualitySettings.vSyncCount = 0; to the start function of various scripts. When I just run my scenes in Unity, I get frame rates around 160 -170 fps but running a release version is always 60 fps and frame time of 16.7 ms no matter what I do. Has anyone else had this problem?
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