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Can I use SpatialInteractionManager without creating a HolographicSpace?

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I've got a Universal Windows App setup with DirectX and I've recently added Mixed Reality support. If I enable Mixed Reality (creating a HolographicSpace and rendering to the adapter provided by it), my SpatialInteractionManager properly detects my Mixed Reality Controllers as SpatialInteractionSources (via the SourceDetected event). However, if I disable Mixed Reality and render to the app window (like a normal Direct3D app), the SpatialInteractionManager's SourceDetected event never fires to detect my Mixed Reality controllers. Is this possible?


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