I'm trying to develop a Mixed Reality application for a Windows immersive headset and would prefer to compile with /mt (and not /md). I've tried translating the Windows Holographic templates to something that only uses the C++ interfaces (ex. IHolographicSpace instead of HolographicSpace) but I'm stuck on a few key points, including initializing the holographic space since calling IHolographicSpaceStatics::CreateForCoreWindow(core_window, &holographic_space) does not seem to work, saying that it is a nonstatic member function. I'm not sure how to create an IHolographicSpaceStatics object though since it's a purely virtual class.
Anyways, has anyone else had any success with using the C++ interfaces? Is it even possible to go this route or do I have to switch to using C++/CX and compiling with /md?