I am currently writing an app for Hololens using the physical device. When I build my project from Unity, I select Universal 10 + D3D from the build options, and build the C# project. However, when I run the app and tap to place it, the resulting deployed app displays a 2D app window and never launches the application in 3D. I've deleted all the Unity temp files, including the generated project, and rebuilt it making sure to select D3D, but have had no luck.
Has anyone else encountered this issue?