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Holograms start moving all over the place once walking

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Hi,

I have been working on a HoloLens application for quite some time now. For a while I've been experiencing major performance issues when running the app on the HoloLens. I haven't given myself the time to work on that until now. Together with someone more experienced than me I've done some optimizations:

  • Applied the Mixed Reality Toolkit (MRTK) project settings
  • Applied several changes to lighting (without effect)
  • Applied several changes to quality/graphical settings (without effect)
  • Used MRTK/unlit shaders wherever possible

When running the app while standing still I can use the app for minutes without issues. But when I start walking after some time my holograms will start moving all over the place (even if it's only UI).

Some version information:

  • Unity 2017.3.0f3 (yes, I know it's higher than the recommended version to use with MRTK)
  • Mixed Reality Toolkit Unity 2017.2.1.4

Do you have any more tips as to how I can upgrade my performance? Or do I need to provide more information?

Thanks in advance!


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