Dear all, I'm currently working on a Unity project, that require realtime texture download form external location ( Internet ). I've used the same "concept" do deploy successfully an Android App, that's works great while taking care to declare in the manifest app the internet access requirement. I made the same attention on appx.manifest now on HoloLens version, declaring internet and internet (client/server) requirements, but is not working at all. I also add a little text and a logic that replace that text on reading contend of a .txt hosted on our web server inside LAN, and also this is not working on Hololens. In play mode and other device works without any problem.
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