Hey Folks,
I've got almost everything working to get the Spectator View working in my application. Followed this tutorial: https://developer.microsoft.com/en-us/windows/holographic/spectator_view
Calibration is good, got the camera feed from that, the problem I'm having is the compositor is not working at all. No button presses do anything except "Toggle Full Screen" which gives me a blank full screen.
This is all I see when running the compositor, no video feed from the camera, no feed from the hololens'. Hololens' are attached to the sharing service and I can see the avatars I've made in each of them.
Here are a few errors I'm having:
When opening up the compositor, I get:
Failed to call static function Reset because an object was provided
UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean)
CompositorWindow:ShowWindow() (at Assets/Addons/HolographicCameraRig/Editor/CompositorWindow.cs:108)
After using CopyDLL.cmd, and opening the project, I get the following errors as well:
Removing Assets/Addons/HolographicCameraRig/Plugins/x64/EDSDK.dll because the asset does not exist
Removing Assets/Addons/HolographicCameraRig/Plugins/x86/EDSDK.dll because the asset does not exist
Removing Assets/Addons/HolographicCameraRig/Plugins/x64/EdsImage.dll because the asset does not exist
Removing Assets/Addons/HolographicCameraRig/Plugins/x86/EdsImage.dll because the asset does not exist
This happens in both my project, as well as the sample project.
Thank you!