Hello,
I'm trying to build a simple UDP server to run on the Hololens. However, I'm getting the error:
The type or namespace name 'UdpClient' could not be found (are you missing a using directive or an assembly reference?)
Here's the code:
using UnityEngine;
using System.Net;
using System.Net.Sockets;
public class AndroidUDPListener : MonoBehaviour {
// Use this for initialization
void Start () {
Debug.Log("Waiting for a connection...", gameObject);
UdpClient udpServer = new UdpClient(12345);
var remoteEP = new IPEndPoint(IPAddress.Any, 11000);
var data = udpServer.Receive(ref remoteEP); // listen on port 11000
Debug.Log("receive data from: " + remoteEP.ToString(), gameObject);
Debug.Log("data: " + data, gameObject);
}
// Update is called once per frame
void Update () {
}
}
I'm following the code from this example:
http://stackoverflow.com/questions/20038943/simple-udp-example-to-send-and-receive-data-from-same-socket
Additionally, Visual Studio seems to think the "using System.Net.Sockets;" directive isn't necessary. Can anyone please help? Thank you