I used to code with hand draggable on unity 5.5, but when I changed to 2017, it doesn't respond anymore.
When I simulate with the mouse i do get the desired response, but with the holographic emulator, or the hololens, it wont move.
Looking into the code I noticed it has something to do with the:
if (!eventData.InputSource.SupportsInputInfo(eventData.SourceId, SupportedInputInfo.Position))
{
// The input source must provide positional data for this script to be usable
return;
}
on the script, where the eventData.SourceId, forces the OnInputDown to return and not implement the dragging, does anyone know how to implement hand dragging on 2017?