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Device Hardware Parameters

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Hello everyone,
Disclaimer: We (@FraunhoferIGD Darmstadt) are developing native Apps not unity apps.

For our tracking App we are currently searching for parameters which describes the geometric relations between the hardware components of the HoloLens.
E.g.: What is the offset between left eye view and the view of the top RGB-camera.

These should be static parameters, right? Is it possible to query them from our application?`

Best Regards
Dennis B


Hololens in Enterprise Network

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Hello everyone

We will deploy a Hololens experience in an enterprise setting. The device will be connected to a WPA2-Enterprise Network (Username & Password) and will be behind a restrictive Firewall and UDP Traffic is mostly blocked. We can connect to the network without a problem (on the Hololens) and internet access over 80/443 seems to work fine.

In the Hololens documentation it states that it needs internet access for positioning of holograms but I could not find any information regarding what kind of ports and protocols are involved and are needed for the Hololens to work correctly. What requirements are there? Do we need anything special on the Network side to make sure it all works as it should?

We seem to have an issue where the Hololens can't determine in which space it currently is. We never had this issue before on other networks but are not entirely sure if it is related to the network. It will show an error to select the space on the start menu and also ask to select one. If the network configuration is the cause of this it would be great to find out what the issue is.

Video Chat using Unity

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Hey, is there a way to integrate a video chat function to an existing project?
This is so basic that there has to be a way...

I know about the VideoChat asset from the asset store for $130 but the performance is really shitty..

Is there a way to integrate skype in Unity or any other way to have a video chat?

When comes the more Content?

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Hello,
i am waiting for more Content.
The question is: 1. When? 2. What?

How Would You Connect The Xbox Chatpad To A Unity Based Application?

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My company recently bought a few controllers, chatpads, and battery packs. We are looking to get user input using a chatpad since the tap-to-type is extremely inefficient for what we are trying to achieve. I have used the controller adapter for Unity in the past, and now I have to extend functionality to a connected keyboard.

side note:
I've noticed that Hololens natively supports some controller functionality, but after extended use the menus start to break and the buttons become disabled.

Hololens and Skype

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hello all!
I have a question regarding connecting to Skype with my hololens... currently my hololens is not able to call or receive calls! I know that it is connected to my skype account because when i enter a new contact on my computer it does show up on the hololens. However if someone Skyped me only my computer will ring. Nothing from my hololens? And outgoing calls from my hololens just ring and ring.
Any suggestions about how to fix this?
thank you in advance!
t

How do we simulate a liquid inside a bottle?

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Hello All,

As Unity doesn't have liquids, I need to simulate them. Can you suggest me on how I can achieve these following functionalities with liquid simulation ?

I had tried with Fluvio Assets and also particle system but cant got output. I didn't understand how liquid inside a object can move depending upon the positioning of the object.

Thanks in advanced

Help to build a holographic app

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Hi all,
Could you please brief me about a holographic app, its working and scopes for my textile shop?
I have included a small scale hologram projection ( http://fractal.ae/holograms/ ) in an event 4 months back. It was interesting and successful.
So I just want to develop an app which is holographic.
Any suggestions would be highly appreciated.
Thanks in advance.


Help to build a holographic app

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Hi all,
Could you please brief me about a holographic app, its working and scopes for my textile shop?
I have included a small scale hologram projection ( http://fractal.ae/holograms/ ) in an event 4 months back. It was interesting and successful.
So I just want to develop an app which is holographic.
Any suggestions would be highly appreciated.
Thanks in advance.

Getting a photo from the device to the Camera Roll folder?

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Hello,

I have an app that can take a photo and then it makes a preview of it and then saves the photo to the device using the PhotoCapture class. I can find the photo through the device portal in the file explorer but, how do I get it from there to the camera roll folder that is on the device?

For those curious I have it saved under: UserFiles -> LocalAppData -> AppName -> LocalState

The current file path:

string filePath = Path.Combine(Application.persistentDataPath, filename);

Any suggestions would be appreciated.

Hi! How can I publish my app to Windows store. What steps? Thanks

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Hi! How can I publish my app to Windows store. What steps? Can you help me?
My email: ihor.voitkiv@indeema.com
Thanks.

Single pass stereo rendering performance

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Is anyone here using single pass stereo rendering? I've gotten all my shaders working properly but it appears my frame rate is locked to 30. I've verified that in Quality Settings/Vsync count, it is set to 'Don't Sync'. Using multipass stereo rendering, I'm getting ~45fps.

Sharing with UNET client Hololens rotation is off

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Hello, I am working with the Sharing with Unet example and I have modified it slightly to just spawn a capsule over the network similarly to the bullets. However, I have this weird thing that happens on the HoloLens that doesn't happen in the editor. The client HoloLens view is off by 90 degrees in the x or z axis I can't really tell which one. However the y axis is still in sync.

So I have 2 HoloLens and a computer that connects via a Network Manager HUD. I have no problems joining the session or anything but, for some reason the rotation of the 2nd (client)HoloLens is off. When looking through the scene view on the computer the host and computer client are in sync. However, when I move the capsule with the Holo client the scene view shows that it is looking in a different direction and the capsule is to the left of the Holo client.

Has anyone else had any luck with this? Any insight to this would be greatly appreciated.

What does the tracking camera in HP MR headset record?

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Good day everyone,
I have a HP Mixed reality headset with the required system specs as mentioned in https://goo.gl/w35F86 and have installed all the tools to build Windows MR apps (https://goo.gl/yP0HH2).
I just started working on a project which requires mixed reality and pardon me if I sound naive. I'm able to see the Cliff house in the headset. I'm also able to create simple scenes in Unity and run it on the headset. But now I'd like to work on the real world data and I can't find the API which extracts the real world video from the 2 cameras in the headset.

I was hoping to record video from the two cameras in the headset and I have these doubts -

  • Do they really record videos or is it just a tracking camera? What type of camera is it and how does it function?
  • If its not possible to record video like mentioned above, what is the best alternative to do it?

It'd be really helpful if anyone could point me in the right direction to create mixed reality apps.
Thanks in advance!

Can my UWP Web App use WebVR for Mixed Reality Support

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I have an application that works with Mixed Reality Headsets using WebVR 1.1 in Edge. I've ported that application into the Windows Store as a UWP application (essentially just the HTML/CSS/JS web content and a manifest, bundled into an APPX). Since the application is displayed using an embedded Edge browser, I was hoping that the Mixed Reality Headset might "just work." Unfortunately, it "just doesn't." The code sees WebVR API support, so my app puts up the goggles icon, but when I click it, nothing happens.

You can find the web version of this application at m.kaon.com/c/gc (since WebVR cannot change pages right now, and Mixed Reality Controllers aren't available yet, there's not a ton you can do with it yet; I recommend going into a 3D model, then clicking the goggles).

The same application can be found if you search for "GP PRO" on the Windows Store.

Is it worth my trouble to try to make this work, or is WebVR in a UWP Web App not really supported yet?


UWP HTML5 app doesn't work in WMR Home

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(Sorry if this is the wrong forum, I couldn't find a great fit.)

I have an app in the Windows Store called "GP PRO". This app is essentially a HTML5 site wrapped up in a UWP package. It works just fine on the desktop, and it opens in the WMR Home environment, but as soon as I do any interaction with it, it crashes.

The windows store crash report says that it's in some javascript code that is doing event processing. But even if there was a problem with that code, I would expect a javascript exception, not a complete app crash.

The exact same code running in Edge online works perfectly: m.kaon.com/c/gc

I think this means there's a bug in the embedded Edge browser when running inside WMR home. Where can I report this and be sure that MS actually looks at it?

Unable to see Photos and Videos on Device Portal?

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I have been able to see photos and videos before on the Device Portal, but when I went on today I could no longer see any. I have tried Syncing by pressing the sync button in the Photos app but I still do not see anything in the device portal. Any help would be appreciated.

Use Hyper-V with Hololens Emulator

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Hi everyone,

I had a question on Hololens Emulator.
Can I use VS2017 with Hololens Emulator in a VM Hyper-V ? So, When I use Hololens Emulator, there is a VM (Hololens Emulator) in an other VM (my VM of Windows).

Thanks,

Kuma

Boilerplate Project

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Hello, I would like to know if there are any boilerplate mixed reality unity projects somewhere. I followed the tutorial 250, but I would like to set up my own project and I think boilerplate could help me with that.

any help would be appreciated!

Thanks

SteamVR & Window Mixed Reality color issues

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Windows Mixed Reality Headsets with SteamVR.

Tested:
Acer
HP
Lenovo

All Windows Mixed Reality HMD's seem to limited color to 16-235 instead of 0-255.

Oculus CV1 with Oculus SDK and SteamVR also Limited color to 16-235

It seems that The HTC Vive is the only HMD that correctly displays 0-255.

Anyone have any thoughts on this? The image and content are greatly sacrificed with this happening. Wanted to know if anyone was aware of this issue.

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