Star with HolographicAppForOpenGLES1.sln for Debug mode please!
//glUseProgram(mProgram); //----->>>> //enable this line cause bug
//ms_angle_for_hololens_bug_report
//just use this line, cause that "SimpleRenderer"'s drawing is invisiable
//normaly, we should see two Cube(near and far) (two shader)
//all is right in UWP, but only one shader can be use in HololensUWP. so why ?
we have try to findout why so mush times, use this simplest sample :-{