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only one shader can be use in HololensUWP. so why ?

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Star with HolographicAppForOpenGLES1.sln for Debug mode please!

//glUseProgram(mProgram);   //----->>>> //enable this line cause bug

//ms_angle_for_hololens_bug_report

//just use this line, cause that "SimpleRenderer"'s drawing is invisiable

//normaly, we should see two Cube(near and far) (two shader)
//all is right in UWP, but only one shader can be use in HololensUWP. so why ?

we have try to findout why so mush times, use this simplest sample :-{


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