Hologram shifted in world space
Hi everyone, I'm trying to render a hologram, using DirectX, at a spot in the world (coordinate system generated by the StationaryFrameOfReference, I get when the app is started), that is marked with a...
View ArticleBug Fix for Build Errors in VS
Hey there! After a lot of research and trying out I finally manged to fix the Bugs that occured for me (here) so I wanted to share what helped me. I read this article and wanted to try it, but when I...
View ArticleAudio not working in Mixed Reality
This used to work before, but starting a few days ago I can hear no audio when in the Mixed Reality Portal. No sound effects, and no sound from the video and music apps either. Same when launching my...
View ArticleVuforia SDK/ImageTarget: How can i improve the quality of holograms.
Hi guys, i want to know, why holograms are very wobbly, when i launch my project. What is the reason for the quality and how can i solve that problem??? Thank you for your attention, i really...
View ArticleSpaces getting too big results in failed WorldAnchorTransferBatch.ExportSync
So apparently one of my "Spaces" was getting big, namely 300 MB. Not sure how this works internally but it seems to accumulate over time. I was trying to send a world anchor to other Hololenses and the...
View ArticleShared Experience: Change server address dynamically
Hi, everyone. I am currently working on a shared experience application. And I am using the "sharing" prefab provided in the HoloToolkit, and it works well following the course 240. However, a big...
View ArticleDetecting Motion Controllers in Unity
Hi all, I'm having trouble detecting the Microsoft Motion Controllers in a Unity scene. I'm using Unity 2017.2b9 with Windows OS Build 16257.1, with the HP Mixed Reality Headset. I check for Motion...
View ArticleSharingService - SyncPrimitives
Does anyone know, how to use SyncPrimitives / SyncObjects from HoloToolkit? All i'm trying to do is use SyncInteger, so that when player 1 changes it, player 2 has it updated as well, but with no...
View ArticleSpectator View: LNK2001 Build Solution Error for x86 using Visual Studio 2017...
Hello, Just tried to build the compositor app for the spectator view. But I can't build for x86. Do you really need this? My Unity build is x64 and I was able to build the compositor for x64 and the...
View ArticleCreating Holograms with Microsoft's Volumetric Capturing Studio /HoloStudio
I am aware that Microsoft has a Volumetric Capturing studio. Can developers get access to the studio to produce holograms?
View ArticleUnity Apps only in 2D on Hololens
Hey Developers! I'm trying to get the Mixed Reality 250 to get working on my HoloLens but i have several problems: I can't use Unity 5.6 or Unity2017.1 (I get 58 errors by just opening the project) so...
View ArticleMinimum Distance
is there a minimum distance from the headset that we have to contend with when spatial mapping? our AR experience requires players sitting on floor with back against wall and looking out at their...
View ArticleSpatial Mapping Non-Flat Surfaces
we need to make an AR experience where a player sits on floor with back against wall looking out at their outstretched legs. we want to spawn hologram creatures that appear to bore out of holes that...
View ArticleWindows Store Platform: Holographic of not?
Hello, I've a game almost ready, it's in private beta test right now and I would like if Windows Holographic Platform is fine for a game targeting immersive headsets only. That's confusing for users so...
View ArticleError Code C10121-0 on Acer headset
Gone through all the installs, got mixed reality working - until I plug in my Acer headset on my Samsung laptop. Mixed Reality churns, then says "we couldn't start Windows Mixed Reality". Mixed starts...
View ArticleFar Clipping Plane Forced to ~20 meters/units?
Using Unity 2017.2.0b8 with a simple grid terrain and the default scene camera with the far clipping set to 1000. Anyone see this being a forced restriction in the docs/notes? or is this a...
View ArticleNative C# SDK for custom engine?
Hello everyone, Do you know if it's possible to make games for immersive headsets without Unity? I've a custom engine powered by MonoGame which already supports VR. However I don't find any SDK for C#,...
View Articleonly one shader can be use in HololensUWP. so why ?
Star with HolographicAppForOpenGLES1.sln for Debug mode please! //glUseProgram(mProgram); //----->>>> //enable this line cause bug //ms_angle_for_hololens_bug_report //just use this line,...
View ArticleSpectator View
Does anyone have any instructions on how to conduct spectator view with current versions of Unity & Visual Studio?
View ArticleNew Unity Technical Preview - 5.4b14
unity3d.com/pages/windows/hololens Today, Unity released a new Technical Preview for HoloLens - beta 14. Check out the release notes at the website above and let us know if you find issues. Happy...
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