I'm having trouble getting a wireless Xbox controller to work with the HP mixed reality headset.
I've added 'mixed reality' support to the rollerball example (Player settings-XR Settings-check Virtual Reality supported). When I run the example from my desktop the 'game' window tracks my headset and reacts to the Xbox wireless controller using the Input.GetAxis() methods. However if I put my headset on, go to desktop in my virtual world and run the project (using the Xbox controller), the headset tracking works great, but the Xbox controller input is gone. Input.GetAxis() returns 0 for both horizontal and vertical.
I'm running Unity3d 2017.2.04b.
Martin